Colour, space and typography — these elements are the building blocks for a solid design system. They are distinctive visual elements to focus on when building a brand. Then there are a few bonus elements to consider…

Colour, space and typography — these elements are the building blocks for a solid design system. They are distinctive visual elements to focus on when building a brand. Then there are a few bonus elements to consider…
Colour, space and typography — these elements are the building blocks for a solid design system.
Colour, space and typography — these elements are the building blocks for a solid design system. They are distinctive visual elements to focus on when building a brand. Let’s take a closer look at size and spacing…
Colour, space and typography — these elements are the building blocks for a solid design system. They are distinctive visual elements to focus on when building a brand. Lets take a closer look at colour…
Colour, space and typography — these elements are the building blocks for a solid design system. They are distinctive visual elements to focus on when building a brand, but first things first…
Iconography can be one of the biggest design elements that help make a brand recognisable. So, should you be using icons? Not necessarily… The better question here would be, when should you be using icons?
When I gave Part II as a talk early in 2019, the nods in the crowd were almost unanimous — this is clearly something we need to talk about. Ultimately many developers feel the same: Front-end development as a role has become ambiguous.
A counter argument to ‘designers don’t need to know how to code’, from the perspective of a developer.
Adobe’s answer to Sketch and InVision is Adobe XD. Sketch has been the leading tool for UX/UI designers for some years now, enhanced further by its community, plugins and integration with InVision.
We spend a lot of time refining digital experiences and animation is often an afterthought when it comes to building them. In reality, many designers have no animation experience and we animate based on what “feels right”.
While freelancing I was often told to avoid the big bad corporate. “You’ll be a slave” is something I would often hear from people having “done their time”.
Does front-end development as a we know it still exist; or has the role evolved into something we no longer recognise? As with evolution in nature, the evolution of “front-end” has resulted in several distinct flavours -and in my opinion - an identity crisis.
The demand for UX has become clear as organisations rush to create products that put client needs before business needs. These organisations often have large UX and design teams who focus solely on providing the best possible experience to their customers.
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